// test1: neutral territory gGameState = new GameState( 9, 9, new Player(Constants.Color.BLACK, Constants.PointState.BLACK), new Player(Constants.Color.WHITE, Constants.PointState.WHITE) ); gGameState.currentPlayer = gGameState.player2; gGameState.board[0] = [".",".","X",".","X",".",".",".","."]; gGameState.board[1] = [".","X",".","X","O",".",".","O","."]; gGameState.board[2] = [".","X","X","O","O",".",".",".","O"]; gGameState.board[3] = [".",".","X","X","O",".","O","O","X"]; gGameState.board[4] = [".",".","X","O",".",".","O","X","X"]; gGameState.board[5] = [".",".",".",".","O","O","X",".","X"]; gGameState.board[6] = [".",".","X",".","O","X","X","X","X"]; gGameState.board[7] = [".",".","X","O","O","O","X",".","O"]; gGameState.board[8] = [".",".",".","X",".","O","X","O","."]; // test2: owned territory gGameState = new GameState( 9, 9, new Player(Constants.Color.BLACK, Constants.PointState.BLACK), new Player(Constants.Color.WHITE, Constants.PointState.WHITE) ); gGameState.currentPlayer = gGameState.player2; gGameState.board[0] = [".",".","X","X","X","O",".",".","."]; gGameState.board[1] = [".","X",".","X","O",".",".","O","."]; gGameState.board[2] = [".","X","X","O","O",".",".",".","O"]; gGameState.board[3] = [".",".","X","X","O",".","O","O","X"]; gGameState.board[4] = [".",".","X","O",".",".","O","X","X"]; gGameState.board[5] = [".","X","O","O","O","O","X",".","X"]; gGameState.board[6] = [".",".","X","O","O","X","X","X","X"]; gGameState.board[7] = [".",".","X","O","O","O","X",".","O"]; gGameState.board[8] = [".",".","X","X","X","O","X","O","."];